1. Creating an efficient link between the narrative designer and art director
As mentioned before, every game studio has its own way of approaching game development, including their own unique organizational charts, so before diving into what makes a good game environment, we need to establish and define two roles in any studio that have the most impact on the game’s “looks”. So, you can take the jobs’ description (not the title) and apply it to the person in your team that basically does the same.
One role all game developers agree on is that someone should be responsible for the final aesthetics of the game and that someone is the art director. He/she has to work closely with art teams and senior staff to ensure the quality of the game’s aesthetics. The art director has to be involved from the concept stage of development to provide input on the relation between the game’s scope and budget and create a roadmap for the art development of the project.
The word “creative designer” and “narrative designer” are sometimes used interchangeably, however, to do so is to risk reinforcing the wrong assumption that many game producers have about two very different jobs. A “Creative Designer” is essentially the game’s senior game designer. He/she comes up with the general rough concept of the game and its overall development direction and makes the pitch for producers to get the green light for production. After that, his/her job will mostly be about managing