We have balanced quality and price. Pixune is a Polish game art studio that provides top-notch remote game art outsourcing services to game developers around the world.
We have balanced quality and price. Pixune is a Polish game art studio that provides top-notch remote game art outsourcing services to game developers around the world.
We have balanced quality and price. Pixune is a Polish game art studio that provides top-notch remote game art outsourcing services to game developers around the world.
Our game character designers support a wide array of art styles from stylized to realistic.
Iconic weapons can be memorable features of a game and that’s the type of weapon we design.
Cool game vehicles designed with love, passion and talent.
We design game environments, from concept to the layout and placement of assets and animation.
From designing wireframes and UI components to implementing them in your game engine.
Boost your installs with our eye-popping 2D/3D animated game trailers.
If you are looking for high quality arts and reasonable prices, Pixune is your go-to.
Even 1 month after delivering your project, we’ll do your minor revisions free of charge.
Depending on the project scope, we consider 5-15 hours of extra free work for any possible changes.
You can have direct sessions with our artists in which they share their screen and do your revisions on spot.
You'll be constantly updated to share your comments on the assets and ensure we are on the right track.
Well, it depends on many factors such as the number of assets, art style, technical details, etc. But if you want to have an estimated time, check below.
Please note that all these times are approximate and may vary depending on the complexity and details of your game art project.
2D game art services:
Character design (sketch & paint): 2 to 4 days
Character rigging: several hours to 1 day
Each animation character cycle: several hours to 1 day
Environment design (sketch & paint): 2 to 7 days
Designing game props such as weapons and cars (sketch & paint): 1 to 3 days
UI and UX design of 5 pages (including the design of the first pages in 3 different art styles for your choice, wireframe, and final design): 5 to 10 days (subsequent pages take less time)
3D game art services:
Character design ( including sketch, paint, sheet model, 3D model, and texture): 1 to 2 weeks
Character rigging: 3 to 7 days
Each animation character cycle: several hours to 1 day
Environment design: (sketch, paint, modeling, texturing): 1 to 3 weeks
Designing game props such as weapons and cars (sketch, paint, sheet model, 3D model, and texturing)
Please note that many tasks are done in parallel to reduce the final production time of the project.
For example, when the first concept art of a character is ready, the 3D modeling starts, and simultaneously, the concept artist designs other characters.
At the same time, another artist can work on designing the environments.
Also, you can contact us for more details about the time frame.
Again the answer to this question depends on many factors such as the number of assets, art styles, technical details, etc. Contact us for an estimated cost and a ballpark figure.
1. If you want to design the whole game art, you need several artists, character designers, environment designers, animators, UI designers, project managers, art directors, etc.
You must know how much time and money it takes to find these people, negotiate with them, contract, and hire them. A Game Art Outsourcing company already employs all these artists.
2. But this is just the beginning; managing this team is a big challenge. These game artists don’t know each other; they are working with each other for the first time, are not in sync, may argue many times, and you have to solve all these problems.
Especially if the artists are from different countries, time zones, and English language levels. Our artists have worked together for several years and are in sync with each other.
3. Sometimes, an artist gets sick, doesn’t work well, or leaves your team! We handle all these ourselves, and you just enjoy receiving beautiful game arts.
4. Every artist has one or more special art styles. If your next game is pixel art or 3D, your current team can’t handle it anymore. We have many artists in Pixune game art studio with different skills and art styles who can handle almost any project.
5. You have to directly manage several people and communicate with them. However, in cooperation with a Game Art Outsourcing Studio, managing the team is their responsibility and you are in touch just with a project manager.
6. All the mentioned items will save money and, above all, your time. As a game developer and leader of a team, you can spend the saved time and money on more important things and expanding your business.
We know that working with a new studio from another country comes with concerns. To set your mind at rest and ensure you that your project will be well done; take a look at the following items.
1.Frequent Updates: As you can see in the Game Art Design Process section, we will update you step by step; so that you can be assured that everything is alright.
There will be no surprise, and the quality and timing of the work will proceed according to the first contract.
2. Transparency: Everyone loves transparency, especially regarding a big project. Many Game Art Outsourcing Studios work like a closed box. You don’t see the inside of the box; from time to time, the box opens, and art is delivered to you. But we are not like that. In big projects, we can create a Workspace in a project management software (such as Trello, Asana, or Click Up), add all team members, and turn project tasks into cards in this software. This way, you can see who is working on which part, how far that part has progressed, and when you can expect the next update.
3. Project Manager: Every project has a professional project manager who is responsible for ensuring that your game art design service is delivered in the expected quality and time.
4. Art Director: An art director will be assigned to each project to lead the art team. Our art director will make your project flourish as much as possible, monitor the quality of the art, and ensure that all of your game arts follow the art style you want
It is ultimately yours, and we do not have the right to sell your game art to a third party or use it in another game. For this, even if you want, we can sign an NDA. The only permission we want is the permission to publish your game art in our portfolios as a sample after receiving your permission.
Of course. The resources are yours and will be presented entirely to you after the project settlement.
Changes are natural parts of any game art outsourcing project and are welcomed warmly.
The only request we have from you is to announce the changes as much as possible at the right time. For example, when we sketch, it is the right time to make changes in the character’s appearance; after painting the character, the changes will be more difficult. That is why we update you step by step (Sketch, Color Key, Final Paint) so that you can be sure that we are on the right track and the designs will go according to your opinion as soon as you apply your changes at the right time.
Unfortunately no! We are incredible artists but dreadful programmers. 😀
Of course, all our artists are game artists and are familiar with the technical aspects of game art production. And in addition, we have programmers on our team to support the projects from a technical point of view. But we do not provide programming services in our game art outsourcing studio.
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