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Game Art Outsourcing Company

Game Art Outsourcing Company

Got a brilliant game idea that you want to bring to life? Or need a game art outsourcing studio for your next game? Whether it’s a AAA title or a small casual mobile game, Pixune game art services are your way to go.

Pixune's Game Art Services

3D Game Character Design with a Big Robotic Fist
3D Art

When it comes to 3D game art outsourcing, it’s not only high-quality art anymore; technical matters are involved, too. Your 3D game assets must be optimized (low-poly models, optimized textures, LODs, etc.) and look amazing simultaneously. Technically, optimized for CPU and GPU, aesthetically, optimized for human eyes.

Pixune's Game Art Portfolio

Our 2D & 3D game art portfolio demonstrates our ability to bring creative visions to life.
3D character modeling - realistic character design - game character design - 3D robot character in 2 poses
3D character modeling - realistic character design - game character design - 3D robot character in 2 poses
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3D Game Character
3D art - 3D character modeling -3D character texturing - 3D character design - 3D character with sword modeling
3D art - 3D character modeling -3D character texturing - 3D character design - 3D character with sword modeling
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3D Game Character
game character design - 3D character design - 3D art - 3D character texturing - 3D game character modeling - a character shown from the front, side, and back
3D Game Character
2D Game Character design of a male mechanic showing different emotions and actions
2D Game Character design of a male mechanic showing different emotions and actions
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2D Game Character Animation
2D realistic character design in 3 poses - game character design
2D Game Character Design
game character design - stylized character design - 2D mermaid character design in 3 levels
2D Game Character
2D game weapon design - weapon model sheet
2D Casual Game Prop
3D game weapon - 3D game art - prop modeling - prop design - Game art of two intricately designed, double-edged swords with glowing blue-green blades and ornate golden hilts
3D Game Prop
3D Game Environment Design
2D game art - game environment design - 2D game environment with assets and character - a fiery ceremonial tower and a colorful, stepped pyramid adorned with intricate details
2D Game Environment

Kind Words from Our Clients

Paul Saada
Paul Saada
Growth Marketing Manager
at
Homa Games

EXCEEDED OUR EXPECTATIONS

After a year-long collaboration, I highly recommend working with Pixune Studios. It all began with a stunning video starting our relationship. Throughout the process, the studio was professional, responsive, and easy to work with. They took our ideas and exceeded our expectations, delivering exceptional results. Their talent and dedication were evident in every project they delivered. We are extremely happy with the outcome of our collaboration and look forward to working with them again in the future.

Paul Saada
Paul Saada
Growth Marketing Manager
at
Homa Games

EXCEEDED OUR EXPECTATIONS

After a year-long collaboration, I highly recommend working with Pixune Studios. It all began with a stunning video starting our relationship. Throughout the process, the studio was professional, responsive, and easy to work with. They took our ideas and exceeded our expectations, delivering exceptional results. Their talent and dedication were evident in every project they delivered. We are extremely happy with the outcome of our collaboration and look forward to working with them again in the future.

Testimonial (2)
Lucien Dorman
Co-Founder
at
Big Kid Studios

SURPASSED OUR HIGH EXPECTATIONS IN QUALITY

Working with Pixune Studios on our cinematic anime trailers was an incredible journey. Initially, we were hesitant due to concerns about cost, especially given the urgent timeline we required. However, Pixune quickly proved that they were worth every penny. Not only did they meet our tight deadline, but they also delivered work that surpassed our high expectations in quality. Their dedication, professionalism, and extraordinary talent turned our project into a masterpiece. It's rare to find a team that genuinely delivers on their promises, both in terms of time and quality, making Pixune Studios a truly valuable partner. We wholeheartedly recommend them and eagerly anticipate our next collaboration. - The DARKTIMES Team

Testimonial (2)
Lucien Dorman
Co-Founder
at
Big Kid Studios

SURPASSED OUR HIGH EXPECTATIONS IN QUALITY

Working with Pixune Studios on our cinematic anime trailers was an incredible journey. Initially, we were hesitant due to concerns about cost, especially given the urgent timeline we required. However, Pixune quickly proved that they were worth every penny. Not only did they meet our tight deadline, but they also delivered work that surpassed our high expectations in quality. Their dedication, professionalism, and extraordinary talent turned our project into a masterpiece. It's rare to find a team that genuinely delivers on their promises, both in terms of time and quality, making Pixune Studios a truly valuable partner. We wholeheartedly recommend them and eagerly anticipate our next collaboration. - The DARKTIMES Team

Jacques Letesson
Jacques Letesson
Head of Product
at
Claynosaurz

ATTENTION TO DETAIL STOOD OUT

Our project required a swift and accurate conversion of Maya rigs to Unity, and Pixune delivered with flying colors under a very tight deadline. Their dedication and attention to detail stood out, ensuring that our original design's integrity was recovered in the process. The entire team's positive mindset and expertise in both Maya and Unity led to a flawless delivery that integrated perfectly into our pipeline. This partnership was a big success, and we wholeheartedly recommend their services to anyone needing a high-quality 3D partner. We are very thankful for this collaboration.

Jacques Letesson
Jacques Letesson
Head of Product
at
Claynosaurz

ATTENTION TO DETAIL STOOD OUT

Our project required a swift and accurate conversion of Maya rigs to Unity, and Pixune delivered with flying colors under a very tight deadline. Their dedication and attention to detail stood out, ensuring that our original design's integrity was recovered in the process. The entire team's positive mindset and expertise in both Maya and Unity led to a flawless delivery that integrated perfectly into our pipeline. This partnership was a big success, and we wholeheartedly recommend their services to anyone needing a high-quality 3D partner. We are very thankful for this collaboration.

Ali Jakamy (1)
Ali Jakamy
CEO
at
Shadow Gangs

VERY COMMUNICATIVE, DEDICATED, AND PROFESSIONAL

I was looking to contract a studio for the art of my game. Pixune Studios has highly experienced artists in both 2D and 3D, and they understand games and their particularities very well. They are very communicative, dedicated, and very professional in their work. I highly recommend them for anyone looking to have their game art done."

Ali Jakamy (1)
Ali Jakamy
CEO
at
Shadow Gangs

VERY COMMUNICATIVE, DEDICATED, AND PROFESSIONAL

I was looking to contract a studio for the art of my game. Pixune Studios has highly experienced artists in both 2D and 3D, and they understand games and their particularities very well. They are very communicative, dedicated, and very professional in their work. I highly recommend them for anyone looking to have their game art done."

Naip Unal
Naip Ünal
MSc, Product Manager
at
No Surrender

VERY CUSTOMER-ORIENTED

Design quality and animation work were very good for character briefs and every feedback was taken into consideration. As a result, high quality design was received within a defined time frame, and Pixune was very responsive in terms of delivering our needs. They have taken everything into consideration to reflect our needs and delivered a successful project In a defined timeframe. They are very customer-oriented and try to help your activities as much as possible. Instead of taking money and running, they are like teammates for us.

Naip Unal
Naip Ünal
MSc, Product Manager
at
No Surrender

VERY CUSTOMER-ORIENTED

Design quality and animation work were very good for character briefs and every feedback was taken into consideration. As a result, high quality design was received within a defined time frame, and Pixune was very responsive in terms of delivering our needs. They have taken everything into consideration to reflect our needs and delivered a successful project In a defined timeframe. They are very customer-oriented and try to help your activities as much as possible. Instead of taking money and running, they are like teammates for us.

Gabriel Dumitru
Gabriel Dumitru
Product Manager
at
Playful Tap

BETTER THAN THE REFERENCE

The quality of the art received was really impressive after the team came up with ideas and improvements all the time for the characters. Being timely and attentive to details is great but their passion and involvement in our project were amazing! We will surely collaborate again. The team is very passionate and we were amazed when we got the final result which was better than the reference we provided, a reference that we really liked. I can say that we loved their work and that they are able to take an idea and bring it to life thanks to the passion they are working with and the perfect communication they are providing until the best result is reached.

Gabriel Dumitru
Gabriel Dumitru
Product Manager
at
Playful Tap

BETTER THAN THE REFERENCE

The quality of the art received was really impressive after the team came up with ideas and improvements all the time for the characters. Being timely and attentive to details is great but their passion and involvement in our project were amazing! We will surely collaborate again. The team is very passionate and we were amazed when we got the final result which was better than the reference we provided, a reference that we really liked. I can say that we loved their work and that they are able to take an idea and bring it to life thanks to the passion they are working with and the perfect communication they are providing until the best result is reached.

Boaz Cohen
Boaz Cohen
Chief Product Officer
at
Everybuddy Games

HIGH PRODUCTION STANDARDS IN MINIMUM TIME

Our project of character design was complex and required high production standards in minimum time. The results I received were of the highest standards, and the work was very professional. Highly recommended!

Boaz Cohen
Boaz Cohen
Chief Product Officer
at
Everybuddy Games

HIGH PRODUCTION STANDARDS IN MINIMUM TIME

Our project of character design was complex and required high production standards in minimum time. The results I received were of the highest standards, and the work was very professional. Highly recommended!

Oded Menahem
Oded Menahem
Founder
at
Game Story

SURELY COME BACK AGAIN

This guy did really good work, he really did amazing art and even after the artist finished he wasn't happy with it so he did it all over again from scratch. I really recommend him and will surely come back again. (this is already the second time)

Oded Menahem
Oded Menahem
Founder
at
Game Story

SURELY COME BACK AGAIN

This guy did really good work, he really did amazing art and even after the artist finished he wasn't happy with it so he did it all over again from scratch. I really recommend him and will surely come back again. (this is already the second time)

Krada Nelson
Krada Nelson
Project manager
at
Mashfiq Chowhdury Karda Studio Corp

PIXUNE GOT THE PROJECT RIGHT FROM THE START

Pixune got the project right from the start. We had a somewhat unique art style that needed consideration to be both cartoony and low poly. They were great at interpreting the brief and adding their own style and ideas which really helped. Throughout the rest of the concepts and 3D models & animation steps, nothing was a problem, they asked good questions and were happy to jump on a video call for updates at any time. We will be using them in the future!

Krada Nelson
Krada Nelson
Project manager
at
Mashfiq Chowhdury Karda Studio Corp

PIXUNE GOT THE PROJECT RIGHT FROM THE START

Pixune got the project right from the start. We had a somewhat unique art style that needed consideration to be both cartoony and low poly. They were great at interpreting the brief and adding their own style and ideas which really helped. Throughout the rest of the concepts and 3D models & animation steps, nothing was a problem, they asked good questions and were happy to jump on a video call for updates at any time. We will be using them in the future!

Alejandro Yegros
Alejandro Yegros
Founder
at
Yegros Educational LLC

CONTINUE TO HIRE THEM FOR OTHER PROJECTS

There's an old saying that when it comes to hiring people you can look for "good," you can look for "reliable," or you can look for "affordable"... but you won't be able to find somebody who is all three. In Pixune's case, I feel they come the closest of anybody I've dealt with over the past years of our company's existence. I've been really happy with Pixune. I originally hired them in the Fall of 2022 for game development and was happy enough with them that I continue to hire them for other projects, even ones that fall outside of the original reason I contacted them. Besides game development, I've had them do web design work for our site. They're very flexible, accommodating, and extremely reliable.

Alejandro Yegros
Alejandro Yegros
Founder
at
Yegros Educational LLC

CONTINUE TO HIRE THEM FOR OTHER PROJECTS

There's an old saying that when it comes to hiring people you can look for "good," you can look for "reliable," or you can look for "affordable"... but you won't be able to find somebody who is all three. In Pixune's case, I feel they come the closest of anybody I've dealt with over the past years of our company's existence. I've been really happy with Pixune. I originally hired them in the Fall of 2022 for game development and was happy enough with them that I continue to hire them for other projects, even ones that fall outside of the original reason I contacted them. Besides game development, I've had them do web design work for our site. They're very flexible, accommodating, and extremely reliable.

Yash Jain
Yash Jain
CEO
at
Herotrainer

HIGHLY COOPERATIVE PEOPLE

The Pixune team is full of kind, excellent, considerate, empathetic, talented, and highly cooperative people. The quality of the work that was received was outstanding, however it did take multiple iterations to reach that level. Some instructions were missed, but were fixed - it just lengthened the process and the schedule.

Yash Jain
Yash Jain
CEO
at
Herotrainer

HIGHLY COOPERATIVE PEOPLE

The Pixune team is full of kind, excellent, considerate, empathetic, talented, and highly cooperative people. The quality of the work that was received was outstanding, however it did take multiple iterations to reach that level. Some instructions were missed, but were fixed - it just lengthened the process and the schedule.

2D Crazy Clown
Don't Let Your Idea Remain an Idea!
Let your imagination take shape in the hands of our game art studio.

Why Our Game Art Company?

With a collaborative approach that values client input at every stage, we ensure our game art services encapsulate your unique vision while exceeding the loftiest of expectations.
You'll Get QUALITY Game Art

We are perfectionists by nature and can’t even deliver a bad game art even if asked to! An ugly art annoys our brains more than you.
Several times, a client was happy with a piece of created art, but we were not, so we designed it again from scratch at our own expense.

You will be constantly updated to share your comments, apply any changes to the game art, and ensure we are on the right track. An exclusive account manager will be allotted to your project, who will manage our communications and respond to messages quickly. They are always available, on-call, and ready to jump on a meeting with you, even on weekends.

 

We welcome changes and criticism, and we are as flexible as possible when it comes to implementing revisions. However, as professionals, we will express our opinions and provide our advice. Ultimately, the decision-making lies with you.

Game art design is not only an art but also a science. Our skilled artists know and follow the required principles, including human anatomy, shape language, color theory, etc.

We are gamers by nature and know the ins and outs of the game industry by heart and gaming experience. Our common sense here comes into play and helps us have easier and more effective communication.

With more than 50 successful game art projects, our track record speaks for itself. The satisfaction of the high number of our customers speaks volumes about the quality of our work. We experienced many ups and downs, which is why we know the recipe for success in our game art outsourcing company.

3D Character with a Big Robatic Fist

Our Technical Capabilities

Blender

Blender Icon

After Effects

After Effects Icon

Maya

Maya Icon

3Ds Max

3Ds Max Icon

Marvelous Designer

Marvelous Designer Icon

ZBrush

Substance Designer

Substance Designer Icon

Substance Painter

Substance Painter Icon

Spine

Adobe Animate

Adobe Animate

Toon Boom

Toon Boom

Procreate

Procreate

Adobe Photoshop

Adobe Photoshop

Adobe Illustrator 

Adobe Illustrator

Our Game Art Entire Process

Unveiling the entire process behind our game art studio's magic.
Game Art Process (6)
Identifying Your Needs

First, we must completely comprehend your needs, be well-informed, and plan the path according to your criteria and factors. Our project manager is dedicated to understanding your unique project requirements, goals, aspirations, and set deadlines.

1
Sketching in Game Art Process
Sketching

After getting to know what you want for your game, our artists start to draw multiple sketches for characters, environments, and props. You can give feedback and edit those sketches so the process fits your liking.

2
Concept Art in Game Art Process
Concept Art

A good vision forms the rest of the game art around it, and it starts with concept art, which contains sketches, creating model sheets, pose sheets, and facial expression sheets. You can give feedback on sketches, model sheets, and concepts, and we will apply all those changes and revisions so the process fits your liking.

3
3D Art in Game Art Process
3D Modeling & Texturing

The characters, props, and environments chosen in the previous steps are modeled in 3D, employing a low-poly approach and considering LODs to balance the visual appeal and performance optimization. Then, it’s time to apply 2D textures onto the surfaces of 3D models in order to add detail, color, and surface characteristics.

4
Rigging and Animating in Game Art Process
Play Video
Rigging & Animating

In the rigging process, the character or anything that needs motion and movement gets rigged with flexible joints and bones, which makes it possible for animators to create the movements, position, rotate, and even scale to mimic different poses and give the game art the feel of motion.

5

Our Clients

Trusted by industry leaders across diverse sectors.

FAQ

How Much Does Game Art Cost?

Game art outsourcing services prices can be found anywhere from $10K to $20K for simple 2D assets and $20K to $50K or more for complex 3D game art.

The cost of game art services can vary depending on:

  • The Number of Assets (characters, environments, objects, etc.)
  • Art Style
  • Complexity of Assets
  • Deadline
  • Technical Specifications

Designing game art can take from 1 month to 1 year.

This time span can vary depending on:

  • The Number of Assets (characters, environments, objects, etc.)
  • Art style
  • Complexity of Assets
  • Budget
  • Technical Specifications

Here are 4 key tips for better managing your game art project budget and timeline:

  1. Set Clear Goals and Scope: Establish well-defined goals for the game’s art style, level of detail, and overall visual quality from the outset. Clearly define the scope of work, including the number of characters, environments, props, and other assets required.
  2. Prioritize and Phase Development: Prioritize the most critical art assets for the game’s core experience, and phase the development of less essential assets. This approach allows you to focus resources on the most important elements first and ensures that the game’s minimum viable product is achievable within the allocated budget and timeline.
  3. Optimize Asset Creation Workflow: Streamline the asset creation process by implementing techniques such as modular design, asset reuse, and procedural generation. Modular assets can be recombined and reused across multiple environments, reducing the need for creating unique assets from scratch. Procedural generation can automate the creation of certain assets, like terrain or vegetation, saving time and resources.
  4. Leverage Existing Resources: Explore the use of pre-made assets, stock models, or third-party asset libraries to supplement your in-house game art production. While ensuring consistent art style and quality, this approach can help reduce the workload and associated costs.

We provide game art services in the USA, UK, Canada, the Middle East, etc. We understand the importance of seamless collaboration across borders and time zones. Most of our clients are from the USA and here is how we ensure efficient collaboration despite time zones and languages:

  • A dedicated account manager will be assigned to your project, available during flexible hours, including weekends, to facilitate seamless communication and act as an interpreter if needed.
  • All our key team members, including the project manager and those you’ll communicate with, are proficient in English for efficient collaboration.

Here are 4 key managing tips for rushed projects:

  1. Build in a buffer time (plan for 5 weeks if your target timeline is 6 weeks) for contingencies, iterations, and reviews. Buffer time acts as a protection against any errors or issues related to the project force majeure. This way, circumstances that might not go as planned are taken into account.
  2. Build in a buffer budget due to the need for additional resources, overtime hours working, revisions, and changes. While some changes might seem minor, they can accumulate, leading to significant increases in both costs and time.
  3. Consider reevaluating some aspects and changing your project scope and overview by reducing the complexity and number of assets. For example, there is no need to design several unique characters for a crowd at a wide angle; you can have a few and use them in many variations.
  4. Implement Modular Asset Design: Design modular and reusable assets that can be combined or repurposed across multiple environments or levels. This approach minimizes the need for creating unique assets from scratch and promotes efficient asset reuse.

Our game art studio offers all 2D and 3D game art styles, including realistic, stylized, cartoony, low-poly, cel-shaded, hyper-realistic, pixel art, minimal, etc. We also can combine multiple art styles to achieve your ideal vision and custom game art style.

The visual style you choose depends on various factors, including:

  • Artistic Vision
  • Game’s Genre
  • Target Audience
  • Technical Constraints
  • Budget
  • Deadline

The key is finding an art style that balances your game’s vision, genre, and target audience. For kids’ games, a cartoony or exaggerated 3D style works well. For mature, action-oriented games, a gritty realistic style fits. Fantasy and adventure games focused on world-building suit a stylized, painterly aesthetic.

To create awesome game art, 6 critical points should be taken into account:

  • Unique Art Style: A unique game art visual style is a powerful tool to be memorable and increase immersion and differentiation.
  • Color Palette: Choosing the best color palette can make a game art visually appealing, set the mood, improve clarity, and differentiate it from competitors.
  • Memorable Characters: Think about your favorite games; the first thing that comes to mind is their characters, so good game art must have unforgettable characters.
  • Environment Design: After character design, environment design is too important. Memorable environments of the games can make a lasting impression on the mind.
  • Visual clarity: Visual clarity, visual appeal, and attention to detail can improve gameplay, aesthetics, realism, and differentiation.
  • Animation: The excessive and smooth use of animation makes the game art more engaging and understandable. Compared to before, now everything (UI, background, and props) is being animated and shaken up.

Our game art company creates art for all game genres, from RPGs, RTS, and virtual reality to action and Simulation video games.

 

Here are 10 key strategies to help you benefit the most from a game art partnership:

  1. Clear Vision and Goals: Establish a shared understanding of the game’s artistic vision, style guides, and overall goals from the outset. Clearly define the scope, deliverables, and expectations for each collaborator.
  2. Open Communication: Maintain open lines of communication among all parties involved, including artists, designers, developers, and project managers. Regular check-ins, feedback loops, and conflict resolution processes are essential.
  3. Respect for Roles and Expertise: Recognize and respect the unique skills and expertise that each collaborator brings to the project. Foster an environment of trust and mutual respect, where everyone’s contributions are valued.
  4. Consistent Art Direction: Appoint a lead artist or art director who can provide clear guidelines, oversee the artistic integrity, and ensure visual consistency across all assets and collaborators.
  5. Efficient Workflows and Pipelines: Implement streamlined workflows, file management systems, and production pipelines to facilitate seamless collaboration, asset sharing, and version control.
  6. Flexibility and Adaptability: Be prepared to adapt and make adjustments as the project progresses. Embrace feedback, iterate on ideas, and be open to compromises that serve the greater good of the game.
  7. Time and Resource Management: Establish realistic timelines and allocate resources effectively, considering the workload, skill sets, and availability of each collaborator.
  8. Documentation and Knowledge Sharing: Maintain comprehensive documentation, style guides, and reference materials to ensure consistency and facilitate onboarding for new collaborators.
  9. Collaboration Tools: Leverage appropriate tools and platforms for team communication, asset sharing, task management, and real-time collaboration, such as project management software, version control systems, and cloud storage solutions.
  10. Trust and Respect for Intellectual Property: Clearly define intellectual property rights, ownership, and usage guidelines from the outset to avoid conflicts and misunderstandings.

There are 4 criteria for picking the best AAA game art studios for your projects:

  • Portfolio: A game art company’s expertise is showcased via its breathtaking game art portfolio, and nothing tells better what they are capable of than its past works.
  • Reviews: Read their reviews online and see what their past clients think of them. The most honest on-hand thing you can find in the best game art studios is their online reviews.
  • Communication: First impressions matter – especially when it comes to communication. If they’re slow to respond or just plain rude from the get-go, imagine how it’ll be once they have your money! Trust your gut and work with people who make you feel good.
  • Time and Budget Compatibility: After all, you might find the best game art studio, but your time schedule and/or money budget do not meet their demands. Find a game art agency that meets all the previous characteristics as well as your budget and schedule.

Our game art studio can produce art for game engines such as Unreal Engine, Unity, Godot, GameMaker Studio, Construct, etc. Even if you desire, we can implement the art into your game engine and deliver them to you.

 

Here are 3 common challenges and risks in game art workflow and strategies to address them:

  • Challenge: Project Delays and Unexpected Disruptions
  • Solution: Comprehensive upfront planning, minimizing excessive revisions/edits, maintaining open communication, and building some buffer time (10%-20%) into the timeline for unexpected issues and contingencies like artist illness, emergencies, etc.
  • Challenge: Misunderstandings
  • Solution: Extremely clear and detailed brief, over-communicate priorities, ask the game art studio to explain their understanding back to you (do not just seek confirmation of your explanation), and emphasize crucial requirements repeatedly.
  • Challenge: Budget Overruns
  • Solution: Pursue a fixed-price contract rather than hourly, conduct detailed scoping in brief, set clearly defined budget limits and contractual provisions, and build in contingency buffers for possible risks.
  • Challenge: Technical Limitations
  • Solution: Evaluate technical capabilities early and align game art production with supported features and performance targets. Implement optimization techniques, such as level-of-detail (LOD) systems, occlusion culling, and asset optimization.

Here are 5 ways a customer can extract more value from a game art project:

  • Modular Asset Design: Adopt a modular approach to asset creation, where components like meshes, textures, and materials can be easily combined and reused across multiple assets or environments. This approach not only saves time and resources but also promotes visual consistency and allows for greater flexibility in creating variations.
  • Procedural Generation: Explore the use of procedural generation techniques for certain types of assets, such as landscapes, vegetation, or architectural elements. This can automate the creation of complex and varied assets, reducing manual effort while still maintaining artistic control over the overall aesthetic.
  • Level-of-Detail (LOD) Systems: Implement LOD systems that automatically adjust the level of detail of assets based on their distance from the camera or importance in the scene. This optimization technique can significantly improve performance while maintaining visual quality where it matters most.
  • Asset Repurposing and Kitbashing: Explore ways to repurpose or “kitbash” existing assets by combining, modifying, or recoloring them to create new variations. This approach can yield a greater variety of assets while leveraging the work already done, saving time and resources.
  • Asset Monetization: Explore opportunities to monetize your game art assets by offering them for sale on digital marketplaces or asset stores. This can generate additional revenue streams and extend the value of your art assets beyond the initial project.

Here’s what you can expect from our game art studio:

  • Regular Updates: We’ll provide you with regular updates on the progress of your game art, including concepts, 3D models, and animations for your feedback.
  • Revision Process: We understand revisions are often part of the creative process. Our game art studio offers a structured revision process to ensure your feedback is incorporated effectively.
  • Open Door Policy: Our game art company has an open-door policy, so you’re welcome to ask questions or discuss any concerns you may have at any time.
  • Educational Resources: Our game art studio can provide you with educational resources to help you better understand the game art process and the creative decisions involved.
  • Multiple Format Delivery: We deliver the final game art services in various formats suitable for various platforms and uses.
  • After-Service Support: Our support extends beyond delivery. We’re happy to answer any questions you may have about using your game art or repurposing it for future projects.
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