Modular pipelines are pretty much like building with LEGO blocks. Each part does its job very well, and you can
Good planning is the first step in making assets. You need to know what you’re making before you start. Pre-production
It can really feel like a challenge to create amazing games when your art team and design team aren’t seeing
Photogrammetry has completely changed the way game art is made, and we’re only beginning to see the effects. Studios like
Wait… That Person Isn’t Real?! It’s 2 a.m., and you’re feeling sleepy while looking through Instagram. All of a sudden,
Call of Duty makes about $800 million a year, and one reason is that its explosions look totally crazy. Candy
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