Articles

The Complete Asset Creation and Management Pipeline in Animation
2025-10-27
Animation
Good planning is the first step in making assets. You need to know what you’re making before you start.  Pre-production...
Level design
2025-10-20
Game
It can really feel like a challenge to create amazing games when your art team and design team aren’t seeing...
Photogrammetry in Game Art
2025-10-13
Game
Photogrammetry has completely changed the way game art is made, and we’re only beginning to see the effects.  Studios like...
Animated Influencers
2025-10-6
Animation
Wait… That Person Isn’t Real?! It’s 2 a.m., and you’re feeling sleepy while looking through Instagram. All of a sudden,...
VFX in games
2025-09-29
Game
Call of Duty makes about $800 million a year, and one reason is that its explosions look totally crazy. Candy...
AI Animation
2025-09-22
Animation
Animation services used to be this super pricey thing that only giant studios could do. Well, that’s not a thing...
Real-Time Rendering in Animation
2025-09-19
Animation
Just imagine it. An artist works for days and then hits “render.” But after six hours, they see bad lighting...
Animation Frames
2025-09-15
Animation
Animation can appear hard, but it’s really just about one simple thing: frames. Frames are what make moving possible in...
Pixel Artist
2025-09-12
General Concepts
Do you remember the big, colourful characters from previous video games that somehow seemed more real than the images in...
In-Game Art vs. Promotional Art
2025-09-8
Game
My buddy got this new action game last week after seeing an amazing trailer with excellent explosions and amazing character...
Rotoscope Animation
2025-09-5
Animation
Rotoscoping uses the real movements of actors and turns them into fun and creative animation that feels both real and...
Cross-Cultural Influences in Game Art
2025-08-29
Game
Egyptian players would notice if something didn’t look right, so Assassin’s Creed Origins didn’t just make towers that looked good;...

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