Cross-Cultural Influences in Game Art

Cross-Cultural Influences in Game Art

TABLE OF CONTENTS

Egyptian players would notice if something didn’t look right, so Assassin’s Creed Origins didn’t just make towers that looked good; they also looked into real Egyptian colors, clothing, and building styles

These cultural details helped the game sell millions of copies around the world and gave players the impression that the creators cared about their culture

Cross-cultural game art is just making sure that the graphics in your game feel real and appropriate for players from various cultures and backgrounds. 

If you get this right, your game will be a worldwide hit. But if you get it wrong, it will upset whole markets and kill your sales. That’s why working with a game art studio experienced in cultural research can make a big difference.

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Cross-cultural Influences in Character Design

When you make models for different countries, you can’t just use one face everywhere. In Japan, beauty means something very different from what it means in the US or Egypt. That’s where game art localization becomes essential, ensuring that your characters and visuals resonate with each region’s cultural expectations.

Cross-cultural Influences in Game Art

Face and Body Looks

Different countries have different faces:

  • Japan: Small faces, huge eyes, very pale skin (think anime girls)
  • America: Strong jaw, realistic features, different skin colors
  • Korea: Super skinny, soft baby faces, perfect skin
  • Mexico: Warm smiles, curvy bodies, expressive eyes

 

Game Examples That Got It Right:

GameCharacterCultural DesignWhy It Works
Street FighterChun-LiChinese hair buns, qipao dress, graceful movesShows real Chinese martial arts style and traditional clothing
TekkenHwoarangKorean street fashion, modern hairstyleCaptures actual Korean youth culture and fighting style
OverwatchPharahEgyptian armor design, traditional patternsBlends ancient Egyptian symbols with futuristic technology
Mortal KombatScorpionJapanese ninja outfit, traditional weaponsAuthentic Japanese martial arts clothing and fighting methods

Clothes That Matter

What characters wear is their culture:

  • Kimonos in Japanese games have real meaning (colors, patterns, how you wear them)
  • Hijabs need to look right for Muslim players
  • Tribal clothes from Africa can’t just be random patterns
  • Modern clothes – what’s cool in Tokyo looks weird in Dubai

 

Jin’s school outfit in Tekjen represents Japanese student culture, and Hwoarang’s clothing shows Korean fashion trends. Every piece of clothing on these fighters shows you where they are from.

Hand Moves and Body Language

This part trips up most game makers:

  • Thumbs up = offensive in Middle Eastern countries
  • Pointing = super rude in Asia (use open hand instead)
  • Peace sign backwards = really bad in England
  • Touching the head = big no-no in Buddhist countries

 

When Genji (Japanese) says hello in Overwatch, he bows, but Soldier 76 (American) just waves. 

Country StyleFace TypeBody BuildHair/MakeupClothes
JapaneseSmall, cuteSuper thinColorful, anime styleTraditional + modern mix
AmericanRealistic, strongMuscular/athleticNatural colorsCasual, practical
ArabModest, coveredLoose-fitting clothesSimple, cleanTraditional robes
BrazilianWarm, happyCurvy, athleticBright, funColorful, festive

When you look at Final Fantasy (Japanese) and Call of Duty (American), the difference is very clear. The people in Final Fantasy have those big cartoon eyes and beautiful skin

But players in Call of Duty have scars and real-looking faces that make them look like real fighters.

Cross-cultural Influences in Environmental Art

The places in your game need to feel like real places where real people live, and every culture builds differently because of weather, history, and what they think looks good.

Cross-cultural Influences in Game Art

Buildings and Architecture

Why buildings look different everywhere:

  • Japan: Wooden houses with curved roofs (earthquakes + nature harmony)
  • Europe: Stone castles and churches (cold weather + showing power)
  • Middle East: Clay buildings with courtyards (hot sun + privacy)
  • America: Mixed materials, wide spaces (new country + lots of land)

 

Environment Examples in Games:

GameLocationCultural ElementsWhat Makes It Authentic
Ghost of TsushimaMedieval JapanWooden temples, natural gardens, seasonal changesUnderstands Japanese harmony with nature philosophy
Assassin’s Creed OriginsAncient EgyptMassive pyramids, desert colors, and Nile River citiesHistorically accurate architecture and building materials
Sleeping DogsHong KongNeon signs, narrow streets, dense apartmentsCaptures real modern Asian city planning and lifestyle
The Witcher 3Northern EuropeStone walls, wooden houses, muddy roadsShows actual medieval European building styles and climate needs

Colors Everywhere

Colors mean things. Natural wood browns and temple reds are used in Ghost of Tsushima because that’s how real Japanese buildings look

God of War, on the other hand, has gray stones and dark wood that look great in harsh Norse settings.

  • China: Red and gold everywhere (luck and money)
  • Greece: White and blue houses (reflect the sun’s heat)
  • India: Bright colors like orange, pink, yellow (festivals and joy)
  • Scandinavia: Dark colors, earth tones (long winters, practical)

 

How Cities Work

Different cultures organize cities differently. For example, Grand Theft Auto: Vice City uses art deco structures and palm trees to replicate Miami’s beach atmosphere

Plus, while Sleeping Dogs shows Hong Kong’s density through tall lighting signs and busy markets, it also shows very different urban experiences.

  • Medieval Europe: Winding roads around a church (community first)
  • America: Straight grid roads (cars and efficiency)
  • Asia: Dense, mixed areas (walking and trains)
  • Arab: Walled sections with markets (protection and trade)

 

RegionBuilding StyleMain ColorsCity LayoutFamous Example
JapaneseWood, curved roofsBrown, red, naturalDense, walkableGhost of Tsushima
EuropeanStone, tall buildingsGray, brown, regionalHistoric centersAssassin’s Creed
ArabClay, geometric patternsSand colors, blueWalled quartersPrince of Persia
AmericanMixed modernBright, variedGrid streetsGTA series

The wooden homes, stone walls, and wet roads in The Witcher 3 are perfect examples of medieval Europe. That’s how Northern Europe really was, so everything looks cold and useful. 

Meanwhile, Horizon Zero Dawn shows what America might be like in the future, but it still has that American feeling of big open spaces.

Cross-cultural Influences In Symbols and Icons

Some pictures mean totally different things to different people. A symbol that seems innocent to you might be super offensive or sacred to someone else.

Cross-cultural Influences in Game Art

Religious Stuff

Religious symbols are serious business:

  • Christian cross = sacred, don’t use for decoration
  • Islamic crescent = holy symbol, be respectful
  • Buddhist wheel = deep spiritual meaning
  • Jewish star = important religious symbol

 

Symbol Examples That Work:

GameCultural SymbolOriginal MeaningHow Game Uses It
PokemonHo-Oh (Chinese Phoenix)Rebirth and good fortuneA legendary bird that brings happiness to trainers
OverwatchMei’s Ice SymbolsChinese winter elementsCharacter abilities connected to her cultural background
Little Big PlanetQuran Music IssueSacred religious textThe game was delayed to remove offensive content
Mortal KombatScorpion’s KunaiTraditional Japanese weaponAn authentic ninja tool used in fighting moves

Animals Mean Different Things

Same animal, totally different meanings:

  • Dragons: Good luck in China, evil monsters in Europe
  • Owls: Wise in America, death signs in Native cultures
  • Cats: Sacred in Egypt, unlucky in some European places
  • Crows: Bad omens in the West, messengers in other cultures

 

The Ho-Oh in Pokemon comes from a Chinese legend, where the phoenix is a bird of rebirth and happiness

It’s common for Western games to use phoenixes as cool fire creatures without knowing their cultural meaning.

Hand Signs and Numbers

Japanese RPGs like Final Fantasy often skip floor 4 in their building designs because the number sounds like “death” in Japanese. However, Western players never notice this detail, but Japanese players immediately recognize the cultural sensitivity.

  • OK sign (👌): Means “money” in Japan, “zero/worthless” in France, and is offensive in Brazil
  • Number 4: Super unlucky in Asia (sounds like “death”)
  • Number 13: Unlucky in the West, normal everywhere else
  • Peace sign: Different meanings depending on which way your palm faces

 

SymbolWestern MeaningAsian MeaningOther Places
DragonEvil monsterLucky, wiseWater spirit
Number 4NormalVery unluckySometimes lucky
OwlSmart, wiseDeath, bad luckSpirit messenger
Red colorDanger/loveMoney, luckPure/holy
White colorPure, cleanDeath, ghostsPeace

Cross-Cultural Influences In Game Color And Pattern

Not only are colors pretty, but they also have very different meanings for people from different places. 

Cross-cultural Influences in Game Art

What satisfies Chinese players might scare American players, and what appears classy in Europe might look like the end of the world in Asia.

Red Color Meanings

Red is probably the trickiest color to get right:

  • China: Super lucky color, means money and happiness
  • America: Danger, stop signs, or love (like Valentine’s Day)
  • India: Celebration time, weddings, festivals
  • Some African cultures: Death and mourning

 

White Color Problems

White seems safe, but it really isn’t:

  • Western countries: Clean, pure, wedding dresses
  • China and Korea: Death, ghosts, funerals
  • India: Sometimes pure, sometimes mourning
  • Middle East: Often means peace and holy things

 

Other Colors That Change

  • Black: Fancy in the West, evil or mourning elsewhere
  • Green: Nature to Americans, money to others, a holy color in Islam
  • Blue: Calm in most places, but can mean cold or sad
  • Yellow: Happy in the West, sometimes means sickness in other places

 

World of Warcraft changes its interface colors for different countries. The red “danger” warnings that work in America get changed to different colors in Asian versions because red means good luck there.

Color Examples in Games

GameColor ChoiceWestern MeaningAsian MeaningWhy It Matters
Street FighterRed health barsDanger, low healthGood luck, powerHad to use different warning colors
World of WarcraftWhite ghost effectsSpooky, supernaturalDeath is very scaryMore frightening to Asian players
FIFAGreen soccer fieldsNatural, freshMoney, growthWorks well everywhere
Call of DutyBlack military gearProfessional, toughDeath, darknessCreates different feelings

Games with wedding scenes do a great job of showing this. Many Asian games use red dresses and flowers because that’s a good color for weddings. There are also different color patterns for racing games. What looks fast and fun in one culture might look risky or bad in another.

Cross-Cultural Influences In Art Styles

Every culture has its own way of making art that looks “right” to them. Japanese people love anime style, Americans prefer realistic graphics, and Middle Eastern cultures have their own beautiful patterns and designs.

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Western Realistic Style

This is what most American and European games use:

  • Photo-realistic faces that look like real people
  • Detailed textures on everything (skin, clothes, buildings)
  • Individual heroes who stand out from the crowd
  • 3D graphics that try to copy real life

 

Anime and Manga Style

Japanese games have their own special look:

  • Big expressive eyes that show lots of emotion
  • Stylized features that are not realistic but super cute
  • Bright colors and fun designs
  • Exaggerated expressions for comedy and drama

 

Middle Eastern Patterns

These games use traditional Islamic art:

  • Geometric shapes instead of realistic pictures
  • Beautiful calligraphy as decoration
  • Ornate details with lots of fancy patterns
  • No human faces in religious contexts

 

African and Indigenous Styles

Nino No Kuni combines cartoon characters from Japan with scenes from European fairy tales. 

The characters have big anime eyes, but their homes look like they belong in a Disney movie. This is an example of how two different types of art can work together.

  • Bold tribal patterns with deep meanings
  • Earth tone colors like brown, orange, and red
  • Symbolic animals and natural elements
  • Traditional storytelling through pictures

 

Art Style Examples That Work

Never Alone is amazing because it was made with real Alaskan Native people. The art style comes from their actual traditional drawings and carvings, not just what outsiders think looks “Native American.”

GameArt StyleCultural OriginWhat Makes It Special
OkamiJapanese brush paintingTraditional Japanese artLooks like ancient scrolls come to life
Never AloneIndigenous AlaskanNative American traditionsUses actual tribal art and storytelling
JourneyMiddle Eastern inspiredDesert and Islamic cultureGeometric patterns and flowing robes
Cuphead1930s Western animationAmerican cartoon styleHand-drawn like old Disney cartoons

Cross-cultural Influences In Music and Sound

Location changes how people react to sounds and music. Classical instruments, languages, and even sound effects can either make the players feel right at home or totally lost.

Traditional Instruments

Every culture has its own special instruments:

  • Japanese: Shamisen (guitar-like), taiko drums, flutes
  • Middle Eastern: Oud (like a guitar), tabla drums, sitars
  • African: Djembe drums, kalimba (thumb piano), horns
  • European: Violins, piano, church organs

 

Different Musical Patterns

Music rhythms change everything:

  • Western music: 4/4 beat, major and minor scales
  • Asian music: Different scales, sometimes sound “off” to Western ears
  • Middle Eastern: Complex rhythms, quarter-tones
  • African: Polyrhythms (multiple beats at once)

 

Voice Acting and Languages

How characters talk matters a lot:

  • Accents need to sound right for each character’s background
  • Language choice – subtitles vs dubbing preferences vary by country
  • Speaking speed and tone change between cultures
  • Emotional expressions sound different in different languages

 

When you play Ghost of Tsushima, you can choose between Japanese sounds and English subtitles. The Japanese voice acting does a much better job of capturing the culture of the samurai than the English translation ever could.

Sound Examples Done Right

The coolest thing is that the same letter can sound very different in English and Japanese. Japanese has more ways to show how someone feels through their voice tone, so anime characters often sound a lot more emotional when they speak it.

GameMusic StyleCultural ElementsWhy It Works
Ghost of TsushimaTraditional JapaneseShamisen, flutes, taiko drumsFeels like authentic samurai movies
Black PantherAfrican rhythmsTribal drums, traditional chantsConnects to Wakanda’s African roots
Assassin’s Creed OriginsAncient EgyptianPeriod instruments, desert soundsTransports you to ancient times
The Witcher 3Slavic folk musicEastern European instrumentsMatches the fantasy Polish setting

Cross-Cultural Influences In User Interface

The menus and buttons in your game need to work the way different cultures expect them to. 

Some people read right-to-left, others prefer group menus instead of individual choices, and button layouts can feel totally wrong if you don’t consider cultural habits.

Reading Direction Changes

Not everyone reads the same way:

  • English, European languages: Left to right, top to bottom
  • Arabic, Hebrew: Right to left, changes the whole menu layout
  • Chinese, Japanese: Can be top to bottom, right to left
  • Mixed languages: Some games need to flip everything

 

Menu Organization Styles

Different cultures organize information differently:

  • Western style: Individual options, personal choices first
  • Asian style: Group harmony, family/team options together
  • Middle Eastern: Hierarchical, respect for authority
  • Scandinavian: Minimal, clean, simple choices

 

Button Placement Logic

Where you put buttons matters:

  • Confirm/Cancel buttons: Switch positions in different countries
  • Navigation flows: Some cultures prefer circular menus
  • Color coding: Green “go” doesn’t work everywhere
  • Icon meanings: Thumbs up, checkmarks can mean different things

 

Mobile games in Middle Eastern countries completely flip their interfaces to work with right-to-left reading. Everything from menu positions to button layouts gets mirrored.

UI Examples That Adapt Well

It’s normal for Japanese people to see a lot of information at once, which makes Japanese game settings feel busier to Western players. Some Western choices are cleaner and have more room between items, so that they don’t look too crowded.

Game TypeWestern LayoutAsian LayoutMiddle Eastern LayoutKey Differences
Mobile RPGsIndividual character focusTeam/guild emphasisHierarchical respectPriority order changes
Racing GamesLeft-side mini-mapsRight-side preferredMirrored completelyReading direction affects placement
Strategy GamesGrid-based menusFlowing, organic layoutsGeometric patternsCultural design preferences
Social GamesPersonal achievementsGroup accomplishmentsFamily/community focusSocial value differences

Conclusion

Most mistakes in cultural sensitivity happen because coders don’t know what they don’t know. Which is totally fine, because no one can be an expert on every culture in the world. There are, however, ways to avoid costly mistakes and make your game more popular by doing some study and talking to the right people. In addition to avoiding problems, companies that get this right make games that make people from different countries feel truly seen and appreciated.  

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Author

  • Mandana Joozi

    I'm a passionate writer who loves turning cool ideas into engaging stories. Over the past 4 years, I've created content that gets people excited - from insider tips about Dubai's tourism spots to animation industry insights and effective Instagram marketing strategies that actually work. I know what makes content click with different audiences, and I've helped tons of brands and animation studios find their authentic voice online.

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